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Furloin Thimblequick
 created by John Kell

The most memorable experience for Furloin was when he and a group of stalwart adventures began to explore the Citadal of Thunder and his curiousity got the better of him.

After a long and hard battle with some knights of Thunder, Furloin of course was rooting for his team as he levitated to the top of the room to a crystal sphere that rotated and let off a dazzling display blinking multi-colored lights within the immense room. (Disco Ball) his only thoughts, except those saved for the success of his party, was that it must be valuable to somebody else it wouldn't be there. So there had to be away to get it down. After a fumbling with it for a few seconds, Furloin found the release level and flipped it...ok, ok, he didn't know what that switch did but knew it couldn't hurt to find out. So the globe, some 6' in diameter, dropped near a hundred feet to plunge into the last remaining knight and mount who were about to rip apart the cleric of the party.

When the ball exploded, Furloin saw that several things were hidden inside. A gem the size of his fist, two rings, and, of all things, some technological item that made a loud noise and a small hole went it went off as it hit the ground.

Saving the day, Furloin believed he should have first pick so after pocketing one of the rings, he picked up the rest of the items and let the party choose what they wanted, of course it was real nice of the elven mage to give him the pretty gem, he didn't even have to ask!

That evening, holed up safely in a small room so that nothing could make their way in, Furloin tried on the ring he pocketed and slipped it on. The next thing he new was that he was now the last ninja assassin and his final mission was to assassinate the entire party!

He knew he couldn't get away with it right now so he waited and plotted. There were 5 of them so he knew he had to narrow the odds.

The first to go was the mage, Furloin detected a trap inside one of the rooms and kept it to himself. A Pack of Moon Dogs was set upon them and while everybody entered the fray the mage backed himself towards the trap to prepare for the fight. Furloin saw that he was just on the edge so while everybody was fighting for their lives, he turned invisible and tripped the mage into the trap. Suddenly the mage screamed as he plunged 20' into a vat of bubbling acid, all the while poor Furloin was bent over trying to save him. One of the fighters had turned at the screams giving a dog an opening which ripped out his throat.
In the end the party asked what happened and Furloin said he tried to help but couldn't manage to pull the mage to safety.

The next death happened the next night. That day he had found a sealed vial containing what he thought of as poison for it was to be broken and injected into his hand should he fail deactivating the trapped chest. SO good was his skill that the remaining party members did not see him pocket the vial, of course it helped that it was now invisible as well. So that night, as everybody began to look through what they uncovered in that chest, Furloin coated a bandage with it while nobody looked on. The mercenary who joined them was an untrusting sort, and didn't care much for the cleric, though he respected the man. The cleric was spent of mana so had to rely on bandages and normal first aid to aid in his healing until the following morning when he regained back his blessed mana. The mercenary helped the priest change his bandage, replacing it with the one covered in the liquid. Almost immediately the cleric began to shake violently. The party feared he was to explode and jumped on him to hold him down. The priest shook so hard that his teeth began to break and his elbow shattered, then it was still and silent, the priest had died.

Furloin played on the suspicions of the two remaining men, that the mercenary aided him last and it is possible he did him in to get a bigger share. Furloin also said that the may have been poisoned from battle and just now acting up. With both men shaken and disturbed by the recent deaths of what was once a well-made party, they and Furloin decided to head back into town the next day.

The last two ended up dead at each other's hands. Furloin played their doubts to the point that the mercenary was no longer trusted and when he accidentally fumbled his weapon towards Furloin, cutting off his hand and causing him to black out, the fight ensued with the leader wounding the Gray Horror severely but not killing it, then turning his blade on the mercenary who was bent over to gather his weapon and check on Furloin's condition. The merc didn't stand a chance and was pierced through the lungs, a mortal wound.

The leader, however, had ignored the Gray Horror and it had crept up on him and slashed the leader across the back as well, not a mortal wound, but nearly crippling him for life. The leader turned on him and finished the creature off with a single stroke to the head.

It was then that the mortally wounded mercenary plunged his own sword into the neck of the leader, causing them to both fall. Both dead from each other's hands.

Furloin was unconscious the whole time and two days later, his hand a pink stubble on the end of his arm, and half starved, was saved by another adventurous group who tended his wounds and allowed him to follow along. his hand with the ring on it was never found, though he suspects it lay under the rotting corpse of the gray horror. When asked what happened he shrugs and doesn't know, having no memory of these recent events. He only knows that a lot of good people had died and once again the fates found him worthy enough to carry on.

Furloin did go on and is now one of the richest people in all of Arduin. A Merchant trader who deals in the exotic, Furloin still travels to far and away places in search of that one place that will make him the richest person in all the world!

Name: Furloin ThimbleQuick
Race: Brownie
Class: Illusionist
Alignment: Lawful Good
Legacy: Gentry
EL: 21
Gender: Male

Intelligence: 19 Wisdom: 15 Constitution: 12
Strength: 8 Dexterity: 17 Agility: 19
Ego: 25 Charisma: 23 Mechanics: 8 Swim: 6

Special Abilities:
Being an opportunist at heart, Furloin can naturally sense the value of all goods, treasure, etc...in addition to a +3 RF (20 RF).

Furloin, being the aspiring amazing Illusionist of all time is competent in all forms of magics and due to his upbringing has learned how to pick locks and disarm traps (86% chance), and climbs exceedingly well (77%). as a child and growing up he has always had difficulties due to his +8 EGO and +8 CHARISMA, but hey, he understands that there will always be those people who are jealous and envy him enough to hate his charming personality and stunning good looks.

Class Abilities:
Furloin is Light Competent and can weild up to 7 actual spells, conjurations, or rituals, just a real life mage!

Furloin is the 'Grandmaster of Illusions', allowing him to bearable to create self-sustaining illusions of up to 10 in number and totaling no more that 50' square in area.

He is also the 'Grandmaster of Phantasms' allowing him to create self-sustaining Phantasms of up to 10 in number and totaling no more than 50' square in area.

Furloin, alas, is only ranked as an 'Advanced Illusoid Creator' being able to only create up to 7 separate illusoids of not more than 70' in square area, or totaling more than 700lbs in weight.

Racial Abilities:
Being the brownie that he is, Furloin has these inherited powers to aid him in becoming the richest brownie in the world.

Fly @ 120' for 63 minutes per day
All who see him must Save vs. Psychic attack or be charmed, never wanting to harm him but wanting to give him little gifts and such to play with.
Anybody that touches him must save again but this time at -40%!
Kleptomaniac, has a 75% chance of stealing every pretty pretty in sight! Of course there is also a 25% that he'll want to help everybody in need of aid he meets! Dratts!!!
Dimension Port at will
Open and close portals between any KNOWN multiverse once per day.
True Sight
Become invisible as well as causing objects up to 1lb to become invisible for up to 13 minutes.
Self-Levitate for days on end.
Illusion Competent

IMMUNITIES:
All psychic probes and attacks are at -50% against him and he regenerates at 1hp per round to 100 hps maximum.

Physical Description:
Furloin is every child's dream. A 2' tall cinnamon furred, amber-eyed teddy bear with a knack for playing tricks on grown ups. He is always dressed in what he believes is the finest, most up to date clothing in all the world and usually ends up looking a cross between a gaudy pirate and the courts newest jester!

He does have a love for life and believes it but a game for him to play and win. There are only a few things that truly matter to him in life; being the richest in the world, a good haggling his fashion sense, a good strawberry tart, and children, since they see life in a way that he does as well, and relates with them better.

For everything else, its but a game to be played and enjoyed, win or lose.

Special Equipment: +3/+3 Dagger(Catspaw)