Karak the
Chosen
created by
Mike Nelson
Name: Karak The Chosen
Race: Urukk
Class: Witch Hunter
Alignment: Marginally Neutral
EL: 12
HP: 55
Legacy: Orphan
Gender: Male
Int: 12 Wis: 18 Con: 24 Str: 20 Dex: 16 Agil: 16 Ego: 22 Chr: 14
Mech: 8 Swim: 10 Mana: 21
Special Abilities: Desert born +3 to Constitution; find water 85%
Immune to all undead life drains stat drains and blasts. From godly
grant
form Skirin the Night Lord.
Chosen of Our Lady of the Sliver Moon; +2 to all saves; +20bf; x2 damage
vs evil
Class Abilities: Detect Undead Evil Magic possession were creatures
range 90' (85%)
100% fearless;
+15 bf vs Undead
Aura of protection vs evil 3' r (up to 105 hp)
detect secret doors 74%
Holy bless, speak in tongues, Prayer, eyes of glory
dispel, Heavenly strength
Racial Abilities: Nv 85'
Smell 25%
hear 50% range 60', 6th sense 20%
Mrs 56
pdf 66
posion/venom 28
Memories: Survivor of runs to Skull tower, Hell House, and the Great
Worm Road.
Desecrated the alter on Red Spyder Island and a trip to Frogeys. Has met
many of the notable lords of Arduin including Elric.
Description: 6' 8" 380 lbs of pure grusom Urukk, black green hair tied
in a top knot. Wears black steel plate mail and caries a sheild
fashioned from a red dragon hide.
Equipment: see armor and sheild above,
Skull cracker Spiked +20bf 2d10 damage all crits skull crushed.
Ring of righteous resistance, ring of night, battle boots, Luger, Arm
torq of the lady