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Legacy of the Black Assassin
 by Paul Mosher



Demonskin: This suit covers every part of the wearer’s body like a second skin. It gives the wearer all the abilities of a Black Lightning Demon (AG III), except the AC is 2+7.

All Faces: This mask allows the wearer to assume any appearance desired. It cannot be penetrated by any magikal means except Improved True Sight (30%) and protects the wearer 100% vs any facial Crits.

Belt of Many Holdings: This belt has 5 stasis pouches of holding, each with a volume of 1’ x 1’ x 2’, capacity equivalent to 1000 RS weight each.

Fatal Twins: +3/+3 throwing knives. Red injects 10D6 acid and blasts 1 life level, 1 x daily. Green injects 8D8 venom and drains D6 points of STR and CON.

Bash-Hack: +2/+2 battleaxe. It can be keyed 1 x daily to slay one single racial type (victim saves at –6 or dies).

Doom Blade: +5/+5 broadsword. Its business is death! INT 10, EGO 14, Amoral. 1 x daily it may slay each of the following at will: mammals (save –5), reptiles (save –4), insects (save –3), all magikal creatures (save –2). Each successful hit blasts 1-3 life levels. The weapon grants the wielder +5 STR and DEX when to hand, Crits on a 19 or 20 and protects the wielder 100% vs life blasts and drains at all times.

Headtaker: +1/+1 garrotte. Any time the user rolls 5 over the number required to hit, a Head Cut Off critical hit results.

Windgrip: A skyhook with 400’ spiga silk line (850 pound test)

Slaystars: +3/+3 shuriken. Red slays Dwarves, Blue slays Elves, Yellow slays Humans. –3 save for all.

Stoppers: Contained in a crush proof box (30+ STR to do so) are 8 stasis compacted, 20’ diameter uses of Masayuki’s Mist of Malevolent Misery. Each is activated by throwing the “ball” which releases the spell upon impact. The spell is double powered, completely stationary and can’t be moved. Each also has a 5 minute duration.

Dashimoto’s Thirst: This amulet may safely absorb up to 75 mana points per day. When a spell is directed at the wearer, the amulet absorbs the mana in it (not the spell itself) and negates the spell. If more than 75 points of mana per day are directed at the wearer, it will detonate, firing all 75 manna points into the incoming spell, making the wearer the (probably) fatal recipient!

Note that this is an entire set and will not function in part or be broken up. If one item is lost or destroyed, the entire set is negated.