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The Arduin Grimoire Challenge!

 
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The Arduin Grimoire Challenge!
 PostPosted: Thu Mar 27, 2008 12:35 pm Reply with quote  
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  Starric
Emperor
Emperor

Joined: 17 Feb 2007
Posts: 838
Location: Baltimore, MD

Many people have mentioned they play the classic system, modified or unmodified with house rules. Well, this forum is the place for you!

Many folks don't remember or don't know the glory of original Arduin and this is your chance to share your memories and game info with them. Post your rules and tell us how you play classic Arduin Grimoire. Tell us about your games or just talk about the good old days.


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 PostPosted: Mon Feb 15, 2010 7:49 am Reply with quote  
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  Doc
Sorceror

Joined: 17 Feb 2007
Posts: 113
Location: Ft. Lauderdale, Florida

Okay, since it looks like nobody else is gonna step up, let me be the first:

The last time that I ran an Arduin game was in 2005. While I was using the AG books, the game was actually set in Robert E. Howard's world of Hyboria during the reign of King Conan of Aquilonia. The system worked great for Conan inspired pulp fantasy, particularly the mana system and critical hits charts. While I was tempted to throw in plenty of traditional Arduin critters, I refrained, only using a very few. Of particular note were the deodanths I had the party fight against before they could leave the assassin's guild (they had three minutes real time before the assassins showed up to cut them down). The deodanths did have a REH feel to them so it wasn't too big of a stretch, but I chose not to add in the throons that I so wanted to.

The last time that I played in an Arduin game was in 2007 where I played the martial artist Sonthe who helped stave off a new Sith empire uprising on Khass and who actually became the first mortal in 5000 years to do actual damage to Great Cthulhu (all of 4 points, but still) so that his adventuring companions could flee with their sanity somewhat intact.

Doc


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