|
|
|
Let's talk about the Ceremony skill.
Rituals use the Ceremony skill but unlike the Cast skill all rituals use the same skill.
Let's use the following ritual, a common staple:
NAMPHROOK’S HEALING – OP 1
Preq: 18+ APT, Trd Ceremony
APT: 18/3 C: 97 F: 8
Range: 0 Time: 1 minute
TD: 75 Duration: see below
Learn: 5 GS Influence: none
Heal any living creature of 10 points of HP damage. Those thus healed may be healed more than once so that all normal damage may be removed. However, this will not heal burns, acid damage, or wounds of a critical nature that are not pure HP. It will stop the bleeding and heal Hidden or Internal wounds that are solely pure HP in nature.
It requires 18 total APT to use, which must be sourced from the ritualist (you know this because no influences are allowed). It impairs APT by 3 after use and heals 10 HP damage over 1 minute's time.
our example mage, Classic, has the following for the ceremony skill:
Ceremony (ESS) 10, +15, 98, 9, 25
Let's have Classic attempt the ritual on a wounded friend. He gathers the power necessary (18 APT) and uses the ritual. He rolls a 39 on d100 and adds +25, for a total of 39+25 = 64, which is lower than the TD 75 required to complete the ritual.
Since he failed, his APT is impaired by -3. Classic tries again, this time rolling a 64 + 25 = 89 success! He heals his friend 10 HP but lowers his APT by another -3.
|
|